Since the beginning of the year I’ve put two new houses up for sale, including the biggest house I’ve ever created.
The Lake Superior Home came about because I wondered if I could create a home that was more “real life.” Second Life homes are a dream to design – no HVAC ducts to plan, no plumbing to route, no closets. No codes! All my homes are relatively “realistic” in look and feel, but the Lake Superior adds some spaces that bring it closer to what a real cabin would feel like – a kitchen and a private bath.
The Vermillion Home started as a custom house for a very nice person I met in Second Life. In real life, this woman lives in a congested major city, in a tiny apartment sandwiched by neighbors on all sides. In Second Life she wants space. Lots of space. So the Vermillion house was born.
Both houses are available on the Marketplace:
and also in Second Life at:
See the Portfolio section of this blog for more photos of all the Minnesota Modern homes.
After several inquiries along the lines of “where’s that stone cottage that used to be here?” I decided to bring it back. It’s been tightened up, dusted it off, re-named it and voila! The Eveleth Home is born.
Named after a town in the Iron Range area of Minnesota, Eveleth is a rustic stone cottage, very cozy, weighing in at only 99 prims. It comes with privacy windows and doors, a fire with touch on/off and glow (7 prims) and a bath with a couple’s pose (20 prims.) The house is Copy/Mod, and the fire and bath are copy only.
The cost is 1800 L$ and it is available in my sky meadow on Toor:
Also available through my Second Life Marketplace store:
If you go to look at the home, you’ll see a gazebo adjacent to the home. That will be for sale soon.
Edited to add: As of January 2012 this house is no longer available. I do still have it, and if someone wants it badly enough I am happy to sell them a copy.
Looking for a more unique way to make a portfolio of my projects, I’ve decided to publish each project as its own book. It seems like it will be a more flexible way to document the projects than just the standard leather book of photographs. Now I can have my portfolio in digital and physical format. As each project is complete, I just make a new book. I can buy as many copies as I need, it’s actually less expensive than making high-quality printouts, and if I display the book digitally its free. Plus there are all sorts of cool widgets, and I can plurk and twitter and facebook the thing to death, instantly. I’m feeling rather pleased with myself.
Here is the first book, documenting the Prim Perfect Publications Headquarters in Second Life.
Prim Perfect Publications is one of the virtual world’s leading media companies. Among their productions are Prim Perfect magazine, the virtual world’s largest home and garden magazine, and the television show Designing Worlds.
Owner and publisher Saffia Widdershins wanted a new headquarters for Prim Perfect Publications that would provide a focal location for Prim Perfect magazine’s staff, showcase all of Prim Perfect Publications’ activities and provide a place for community events. Located on the Costa Rica sims in Second LIfe, the building reflects the real-life ecosystem and contemporary culture of Costa Rica.
In A World filled with constant change, it is reassuring to visit an old haunt and find it not only still existing, but unimproved.
I recommend the meat only dinner, $2.98. Serve with a side of film noir.
Blue Moon Motel & Dina’s Diner:
The first in a planned new series of homes, the Tall Grass House is inspired by the high prairies of southwestern Minnesota. This is one of my favorite areas of the state. The prairies are full of wildflowers and prairie dogs. There is a herd of bison at Blue Mounds State Park.
This home began when I was playing with some pieces left over from another project. They started to make interesting patterns:
Looking at them I was reminded of the star quilts made by the Lakota people who live in southwestern Minnesota, Nebraska and South Dakota. So I decided to put together a house inspired by that region.
And the end result is the Tall Grass House.
It has 171 prims (plus a 7 prim log fire for the fireplace,) costs 2400 L$ and is available in my sky meadow on Toor:
Also available through my Second Life Marketplace store:
Edited to add: As of January 2012 this house is no longer available. I still have it, and if somebody really wants a copy I’m happy to see them one.
One of the best examples of how to do a good Second Life store entry is Kitties Lair.
When you teleport to Kitties Lair, you land facing east. And this is what you see:
Couldn’t be more perfect. The store, the sign, the obvious door, straight ahead.
As you walk to the entry the door is already open. There is no reason in SL to place a closed door in front of a customer, and to make them stop and figure out how to open it. If you must have doors, strongly consider leaving them open.
At the very front of the store is a display of the most popular items for sale, the Best of Kitties Lair. The rest of the store is one story of well organized, concisely edited and arranged clothes and shoes.
Babette Ultsch is the designer responsible for the clothes, shoes, and buildings. For some reason she doesn’t get as much recognition as she should. Her shoes in particular deserve to be included among the best in Second Life, and she has much to teach other merchants (and commercial prefab builders!) about how to design and build functional commercial spaces for virtual worlds.
SLURL to visit Kitties Lair:
For those of us who do professional work in Second Life, the ability to capture that work and show it to audiences outside of SL is crucial. That’s why a bug in the Second Life viewer has had me pulling my hair out for the entire time I have been working here. The problem:
Hi-resolution shapshot to disk with artifacts
All of my hi-res snaps to disk come out with this grid on them. You can’t see the issue in SL, you have to go outside and look at the saved photos. I just had (another!) hour of photography ruined by this issue. The JIRA has been open since at least June of 2008. Almost 3 years. Lets get this fixed. Please go to the JIRA page below and “watch” this issue.