Monthly Archives: March 2011

Tall Grass House at Minnesota Modern

The first in a planned new series of homes, the Tall Grass House is inspired by the high prairies of southwestern Minnesota. This is one of my favorite areas of the state. The prairies are full of wildflowers and prairie dogs. There is a herd of bison at  Blue Mounds State Park.

This home began when I was playing with some pieces left over from another project. They started to make interesting patterns:

Looking at them I was reminded of the star quilts made by the Lakota people who live in southwestern Minnesota, Nebraska and South Dakota. So I decided to put together a house inspired by that region.

And the end result is the Tall Grass House.

It has 171 prims (plus a 7 prim log fire for the fireplace,) costs 2400 L$ and is available in my sky meadow on Toor:

Also available through my Second Life Marketplace store:

Edited to add: As of January 2012 this house is no longer available. I still have it, and if somebody really wants a copy I’m happy to see them one.


Entry – Doing it Right

One of the best examples of how to do a good Second Life store entry is Kitties Lair.

When you teleport to Kitties Lair, you land facing east. And this is what you see:

Couldn’t be more perfect. The store, the sign, the obvious door, straight ahead.

As you walk to the entry the door is already open. There is no reason in SL to place a closed door in front of a customer,  and to make them stop and figure out how to open it. If you must have doors, strongly consider leaving them open.

At the very front of the store is a display of the most popular items for sale, the Best of Kitties Lair. The rest of the store is one story of well organized, concisely edited and arranged clothes and shoes.

Babette Ultsch is the designer responsible for the clothes, shoes, and buildings. For some reason she doesn’t get as much recognition as she should. Her shoes in particular deserve to be included among the best in Second Life, and she has much to teach other merchants (and commercial prefab builders!) about how to design and build functional commercial spaces for virtual worlds.

SLURL to visit Kitties Lair:

Ruined Second Life Snapshots

For those of us who do professional work in Second Life, the ability to capture that work and show it to audiences outside of SL is crucial. That’s why a bug in the Second Life viewer has had me pulling my hair out for the entire time I have been working here. The problem:

Hi-resolution shapshot to disk with artifacts

All of my hi-res snaps to disk come out with this grid on them. You can’t see the issue in SL, you have to go outside and look at the saved photos. I just had (another!) hour of photography ruined by this issue. The JIRA has been open since at least June of 2008. Almost 3 years. Lets get this fixed. Please go to the JIRA page below and “watch” this issue.